// for indies, for a share

Making a game for a share? Agree on the split now, so nobody falls out later. A share you agreed out loud barely counts. Lock in who gets what before the first money lands.

Building a game as a team of four for a cut of revenue? Put everyone's contribution on record, so nobody falls out when the first money lands.

Start a project →

publish it yourselves, or let us publish it and handle the payouts — the split works either way

01

Every share, on the record

See who put in what and who's owed what. Nobody gets to juggle the numbers.

02

Revenue, not 'profit'

Shares come off revenue net of store fees — not after vague 'expenses' where you end up being the expense.

03

Locked before the money

Agreed before the first dollar. Nothing changes without the whole team seeing it and signing it.

// what the registry looks like · example project

Neon Drift

4 members · mobile · live
Current split v2 · locked Sep 22
MemberPointsSharePaid out
Anyacode 370 37% $932.60
Markart 350 35% $847.00
Leosound 180 18% $398.40
Nikamarketing 100 10% $242.00
Total1,000100%$2,420.00
Ledger append-only
SEP 29
Distributed to team
4 members · by split v2 #e4c7a2
−$1,180.00
Revenue · Google Play
net of 15% store fee #d9b3f1
+$1,180.00
SEP 22
Split changed
Leo 15→18% · Anya 40→37% · 4/4 signed #c1a8f0
v2
SEP 15
Distributed to team
4 members · by split v1 #b7e2d4
−$1,240.00
Revenue · App Store
net of 15% store fee #a8d0e3
+$1,240.00
SEP 3
Split locked
Anya 40 · Mark 35 · Leo 15 · Nika 10 · 4/4 signed #a3f9c1
v1
entries can't be edited or deleted · changes are new entries

Set up the split before day one.

Five quick questions about your project, then invite your team.

Start a project →